Sunday, December 5, 2010

Zelda REVISED

    Zelda is a Nintendo video game that i argue, is considered a piece of literature. Although i don't consider myself to be a video game player, i have spent a good deal of my childhood watching my brother play. The one game that i actually enjoyed and partook in was Zelda. I believe a  successful video game relays on the story line. Without a compelling, thought provocative, and relatable story-line, video games become dull. Zelda is a successful piece of  literature because of it's likable and relatable protagonist character Link, it's story line, and its puzzle solving obstacles.
    The game starts out in the life of Link. You as the player, immediately begin to experience his life adventures. Link's job is to restore his precious village, rescue a princess, and kill the evil Ganandawrf. As the story evolved and became richer, as did the visuals. Links world was really lively, and it kept me interested. The theme of family was very strong throughout the whole game, as was working hard for something you believe in. The story was really rich, and looking back on the times i picked on my brother for being so invested in his games, i understand how books and games go hand in hand. Especially the game Zelda which is so cram packed with adventure, romance, and violence. As the world changes with more advanced technology by the minuet, as do the ways we receive our literature.
    As the game continues, Link grows up and becomes an adult. The levels become more thought provoking and i felt more of an urgency for my brother to beat the game and save the princes. I felt a connection to the character of Link, because he was environmentally aware and resourceful, and the more effort i put into playing the game, the stronger his character got. Link had a fairy sidekick and many creatures that  appear in his life depending on the circumstance. He always had characters that either aided his journey or that the player had to beat. The story-line subjects and promotes relationships with others in order to successfully finish his job. I Also liked how there were rewards to hard work. Link would have to earn his sword from his concurring villains or overcoming riddled obstacles. My favorite task, was learning to play the "ocarina" which i remember having the most fun with my brother memorizing which way to point the controller. Although that game was violent, it was balanced out with the sense of serenity in nature, and its real life scenarios like owning possessions and playing music. This type of game has a lot to do with the classic fairy-tale guideline. What makes Zelda memorable and a bit more successful then most, has a lot to do with the development of its characters.
    By the end of the game, you have mastered the art of sword fighting, become a hero, and conquered many other obstacles and jobs. The amount of tasks and subtasks this game has to offer, gives the player a sense of freedom and honor. I remember as a kid, i would draw many of the characters Link had encounters with. They reminded me of exaggerated versions of the real life characters that remain consistent in my life. For example, a distant relative, with all there quirks and silly traits, reminded me of the Goronon king, and Links best friend of the village reminded me of my friends who remind me of where i'm from and who i grew up with. Zelda, unlike many other video games gave you the time to solve puzzles by allowing you to choose to leave rooms, look at a map, and always had the option to re-visti old friends for advice.
    The game Zelda was a great reference for story writing a character illustration. When i was younger i would always reference that game for my drawings and it influenced me to write my own stories about saving villages, romance and war. Zelda had a lot of positive messages that taught me about story telling order and about the right way to write a successful story. In terms of drawing, the main theme i discovered was that the game used elements of nature and the earth, to develop interesting looking character designs. For example, one type of characters called the Gorons, are derived from rocks and are shaped like rock fragments as if fragments of a mountain came to life. They also look like frogs and make frog like noises when they speak to one another. These themes are great to have when constructing a story line. Concept is very important in order to make a succsessful piece of art, and literature.
    All in all, Zelda did have a big impact on me as a child. Calling it a piece of literature, i believe is very important because we must acknowledge that times are changing. Books are no longer the only form of literature. Video games have earned there spot in literature thorough intense storytelling and the chance for people to be interactive with story itself.
   

Saturday, December 4, 2010

media in 15 years

media in 15 years

In fifteen years i can only imagine what kind of cell phones will be on the market. I-phones have done a lot already so im guessing that the the future of cellphones will be incredibly advanced. Cameras, computers, phones and more will all be on one gadget that will ultimately replace the cell phones of today. In fifteen years i imagine televisions to all have the option of 3-d and will all be portable. Flat screens are popular now so i imagine television screens and computer monitors to all be flat and maybe even touch screened. Touch screen devises will probably be more accessible for people to use.I believe that restaurants will rely more on technology in terms of menus and ordering. For example, instead of a waitress taking down your order, the option of typing in what you want then virtually having that read by the cook then having it prepared, may be the future in terms of the dinning world.

media world in five years

The Media World in Five Years


    I believe the only major difference five years will bring to the media is how easy we receive our information. The media world is already so advanced, including how we receive information and how we deliver information that i think the only big changes that will occur, is how fast and easy this information is accessible. Facebook is incredibly large at the moment, and i expect that within the next five years for it to become even bigger. I have  feeling that the news will join up with facebook, ultimately targeting a younger audience and having them become more connected with the world outside of facebook. I dont look at this as a negative change, but given enough time, newspapers and hard copied books, will disappear and will all become virtual. I believe the internet is only going to become more powerful so is important to stay connected.

Asterios Polyp

David Mazzuchelli's Asterios Polyp is a post-modern graphic novel, about a man grasping the importance of life. Although n his fifties, this coming of age tale really stood out to me as a beautiful piece of literature. I loved the different points of view and how Mazzuchelli used present time dialog but would use images of the past. He also wold the story threw the point of view of his dead twin brother who die at birth. The images and pictures were great. He uses a strong sense of color that made the book easy to follow and fluid.

Friday, December 3, 2010

Fear and Loathing Screenplay

Fear and loathing screenplay response

    "Fear and Loathing in Las Vegas" was one of Hunter S. Thompsons most talked about piece of literature. The screenplay starts off in a psychedelic road-trip across Western America where a Journalist and his Lawyer seek the "American dream."  With the help of there convertible trunk stash of drugs and alcohol, these two characters and there journey becomes incredibly fascinating.
    Raol Duke's job as a journalist, is to cover a motorcycle race for an article in his magazine. This task becomes over taken by the drugs he dabbles in, and his journey while on them. start becoming the real story. While Raol is at his hotel, and while he continues to trip on acid, he see's people turning into lizards, and eels, then dabbles in cocaine.
    Raol and Gonzo's paranoia remains consistent as they walk down the strip and do more drugs. At one point, Gonzo does a lot of acid and attempt to electrocute himself with a tape recorder while in the bathtub. Although this story often seem plot-less and drifted in directions that didnt seem to make sense,  believe this was an incredibly successful and well written piece of literature. It was a great example of the true, horrible, beautiful, and sad human conditions we all posses.

Tuesday, November 23, 2010

video game as literature

Georgie Landy
Video game as literature

    Zelda is a Nintendo video game that i argue, is considered a piece of literature. Although i don't consider myself to be a video game player, i have spent a good deal of my childhood watching my brother play. The one game that i actually enjoyed and partook in was Zelda. I believe a  successful video game relays on the story line. Without a compelling, thought provocative, and relatable story-line, video games become dull. Zelda is a successful piece of  literature because of it's likable and relatable protagonist character Link, it's story line, and its puzzle solving obstacles.
    The game starts out in the life of Link. You as the player, immediately begin to experience his life adventures. Link's job is to restore his precious village, rescue a princess, and kill the evil Ganandawrf. As the story evolved and became richer, as did the visuals. Links world was really lively, and it kept me interested. The theme of family was very strong throughout the whole game, as was working hard for something you believe in. The story was really rich, and looking back on the times i picked on my brother for being so invested in his games, i understand how books and games go hand in hand. Especially the game Zelda which is so cram packed with adventure, romance, and violence. As the world changes with more advanced technology by the minuet, as do the ways we receive our literature.
    As the game continues, Link grows up and becomes an adult. The levels become more thought provoking and i felt more of an urgency for my brother to beat the game and save the princes. I felt a connection to the character of Link, because he was environmentally aware and resourceful, and the more effort i put into playing the game, the stronger his character got. Link had a fairy sidekick and many creatures that  appear in his life depending on the circumstance. He always had characters that either aided his journey or that the player had to beat. The story-line subjects and promotes relationships with others in order to successfully finish his job. I Also liked how there were rewards to hard work. Link would have to earn his sword from his concurring villains or overcoming riddled obstacles. My favorite task, was learning to play the "ocarina" which i remember having the most fun with my brother memorizing which way to point the controller. Although that game was violent, it was balanced out with the sense of serenity in nature, and its real life scenarios like owning possessions and playing music. This type of game has a lot to do with the classic fairy-tale guideline. What makes Zelda memorable and a bit more successful then most, has a lot to do with the development of its characters.
    By the end of the game, you have mastered the art of sword fighting, become a hero, and conquered many other obstacles and jobs. The amount of tasks and subtasks this game has to offer, gives the player a sense of freedom and honor. I remember as a kid, i would draw many of the characters Link had encounters with. They reminded me of exaggerated versions of the real life characters that remain consistent in my life. For example, a distant relative, with all there quirks and silly traits, reminded me of the Goronon king, and Links best friend of the village reminded me of my friends who remind me of where i'm from and who i grew up with. Zelda, unlike many other video games gave you the time to solve puzzles by allowing you to choose to leave rooms, look at a map, and always had the option to re-visti old friends for advice.
    All in all, Zelda did have a big impact on me as a child. Calling it a piece of literature, i believe is very important because we must acknowledge that times are changing. Books are no longer the only form of literature. Video games have earned there spot in literature thorough intense storytelling and the chance for people to be interactive with story itself.
   

Tuesday, November 9, 2010

female body in media

Georgie Landy


I choose a picture of a penis to represent the female body in media. I believe women are overly sexualized and degraded through media similar and most comparable to the way women are depicted through pornography. Men dominate the media world and i believe men hold women to an unfair and unrealistic standard by portraying them as nothing more then sex objects for other mens pleasure. This is shown through the large variety of underweight models who have gone numerous amounts of plastic surgery in order to fit the norm of what we call beautiful. The reason women predominantly struggle with there appearances is due to the constant pressure our male dominated, and sexually driven society has engraved in us.