Sunday, December 5, 2010

Zelda REVISED

    Zelda is a Nintendo video game that i argue, is considered a piece of literature. Although i don't consider myself to be a video game player, i have spent a good deal of my childhood watching my brother play. The one game that i actually enjoyed and partook in was Zelda. I believe a  successful video game relays on the story line. Without a compelling, thought provocative, and relatable story-line, video games become dull. Zelda is a successful piece of  literature because of it's likable and relatable protagonist character Link, it's story line, and its puzzle solving obstacles.
    The game starts out in the life of Link. You as the player, immediately begin to experience his life adventures. Link's job is to restore his precious village, rescue a princess, and kill the evil Ganandawrf. As the story evolved and became richer, as did the visuals. Links world was really lively, and it kept me interested. The theme of family was very strong throughout the whole game, as was working hard for something you believe in. The story was really rich, and looking back on the times i picked on my brother for being so invested in his games, i understand how books and games go hand in hand. Especially the game Zelda which is so cram packed with adventure, romance, and violence. As the world changes with more advanced technology by the minuet, as do the ways we receive our literature.
    As the game continues, Link grows up and becomes an adult. The levels become more thought provoking and i felt more of an urgency for my brother to beat the game and save the princes. I felt a connection to the character of Link, because he was environmentally aware and resourceful, and the more effort i put into playing the game, the stronger his character got. Link had a fairy sidekick and many creatures that  appear in his life depending on the circumstance. He always had characters that either aided his journey or that the player had to beat. The story-line subjects and promotes relationships with others in order to successfully finish his job. I Also liked how there were rewards to hard work. Link would have to earn his sword from his concurring villains or overcoming riddled obstacles. My favorite task, was learning to play the "ocarina" which i remember having the most fun with my brother memorizing which way to point the controller. Although that game was violent, it was balanced out with the sense of serenity in nature, and its real life scenarios like owning possessions and playing music. This type of game has a lot to do with the classic fairy-tale guideline. What makes Zelda memorable and a bit more successful then most, has a lot to do with the development of its characters.
    By the end of the game, you have mastered the art of sword fighting, become a hero, and conquered many other obstacles and jobs. The amount of tasks and subtasks this game has to offer, gives the player a sense of freedom and honor. I remember as a kid, i would draw many of the characters Link had encounters with. They reminded me of exaggerated versions of the real life characters that remain consistent in my life. For example, a distant relative, with all there quirks and silly traits, reminded me of the Goronon king, and Links best friend of the village reminded me of my friends who remind me of where i'm from and who i grew up with. Zelda, unlike many other video games gave you the time to solve puzzles by allowing you to choose to leave rooms, look at a map, and always had the option to re-visti old friends for advice.
    The game Zelda was a great reference for story writing a character illustration. When i was younger i would always reference that game for my drawings and it influenced me to write my own stories about saving villages, romance and war. Zelda had a lot of positive messages that taught me about story telling order and about the right way to write a successful story. In terms of drawing, the main theme i discovered was that the game used elements of nature and the earth, to develop interesting looking character designs. For example, one type of characters called the Gorons, are derived from rocks and are shaped like rock fragments as if fragments of a mountain came to life. They also look like frogs and make frog like noises when they speak to one another. These themes are great to have when constructing a story line. Concept is very important in order to make a succsessful piece of art, and literature.
    All in all, Zelda did have a big impact on me as a child. Calling it a piece of literature, i believe is very important because we must acknowledge that times are changing. Books are no longer the only form of literature. Video games have earned there spot in literature thorough intense storytelling and the chance for people to be interactive with story itself.
   

Saturday, December 4, 2010

media in 15 years

media in 15 years

In fifteen years i can only imagine what kind of cell phones will be on the market. I-phones have done a lot already so im guessing that the the future of cellphones will be incredibly advanced. Cameras, computers, phones and more will all be on one gadget that will ultimately replace the cell phones of today. In fifteen years i imagine televisions to all have the option of 3-d and will all be portable. Flat screens are popular now so i imagine television screens and computer monitors to all be flat and maybe even touch screened. Touch screen devises will probably be more accessible for people to use.I believe that restaurants will rely more on technology in terms of menus and ordering. For example, instead of a waitress taking down your order, the option of typing in what you want then virtually having that read by the cook then having it prepared, may be the future in terms of the dinning world.

media world in five years

The Media World in Five Years


    I believe the only major difference five years will bring to the media is how easy we receive our information. The media world is already so advanced, including how we receive information and how we deliver information that i think the only big changes that will occur, is how fast and easy this information is accessible. Facebook is incredibly large at the moment, and i expect that within the next five years for it to become even bigger. I have  feeling that the news will join up with facebook, ultimately targeting a younger audience and having them become more connected with the world outside of facebook. I dont look at this as a negative change, but given enough time, newspapers and hard copied books, will disappear and will all become virtual. I believe the internet is only going to become more powerful so is important to stay connected.

Asterios Polyp

David Mazzuchelli's Asterios Polyp is a post-modern graphic novel, about a man grasping the importance of life. Although n his fifties, this coming of age tale really stood out to me as a beautiful piece of literature. I loved the different points of view and how Mazzuchelli used present time dialog but would use images of the past. He also wold the story threw the point of view of his dead twin brother who die at birth. The images and pictures were great. He uses a strong sense of color that made the book easy to follow and fluid.

Friday, December 3, 2010

Fear and Loathing Screenplay

Fear and loathing screenplay response

    "Fear and Loathing in Las Vegas" was one of Hunter S. Thompsons most talked about piece of literature. The screenplay starts off in a psychedelic road-trip across Western America where a Journalist and his Lawyer seek the "American dream."  With the help of there convertible trunk stash of drugs and alcohol, these two characters and there journey becomes incredibly fascinating.
    Raol Duke's job as a journalist, is to cover a motorcycle race for an article in his magazine. This task becomes over taken by the drugs he dabbles in, and his journey while on them. start becoming the real story. While Raol is at his hotel, and while he continues to trip on acid, he see's people turning into lizards, and eels, then dabbles in cocaine.
    Raol and Gonzo's paranoia remains consistent as they walk down the strip and do more drugs. At one point, Gonzo does a lot of acid and attempt to electrocute himself with a tape recorder while in the bathtub. Although this story often seem plot-less and drifted in directions that didnt seem to make sense,  believe this was an incredibly successful and well written piece of literature. It was a great example of the true, horrible, beautiful, and sad human conditions we all posses.

Tuesday, November 23, 2010

video game as literature

Georgie Landy
Video game as literature

    Zelda is a Nintendo video game that i argue, is considered a piece of literature. Although i don't consider myself to be a video game player, i have spent a good deal of my childhood watching my brother play. The one game that i actually enjoyed and partook in was Zelda. I believe a  successful video game relays on the story line. Without a compelling, thought provocative, and relatable story-line, video games become dull. Zelda is a successful piece of  literature because of it's likable and relatable protagonist character Link, it's story line, and its puzzle solving obstacles.
    The game starts out in the life of Link. You as the player, immediately begin to experience his life adventures. Link's job is to restore his precious village, rescue a princess, and kill the evil Ganandawrf. As the story evolved and became richer, as did the visuals. Links world was really lively, and it kept me interested. The theme of family was very strong throughout the whole game, as was working hard for something you believe in. The story was really rich, and looking back on the times i picked on my brother for being so invested in his games, i understand how books and games go hand in hand. Especially the game Zelda which is so cram packed with adventure, romance, and violence. As the world changes with more advanced technology by the minuet, as do the ways we receive our literature.
    As the game continues, Link grows up and becomes an adult. The levels become more thought provoking and i felt more of an urgency for my brother to beat the game and save the princes. I felt a connection to the character of Link, because he was environmentally aware and resourceful, and the more effort i put into playing the game, the stronger his character got. Link had a fairy sidekick and many creatures that  appear in his life depending on the circumstance. He always had characters that either aided his journey or that the player had to beat. The story-line subjects and promotes relationships with others in order to successfully finish his job. I Also liked how there were rewards to hard work. Link would have to earn his sword from his concurring villains or overcoming riddled obstacles. My favorite task, was learning to play the "ocarina" which i remember having the most fun with my brother memorizing which way to point the controller. Although that game was violent, it was balanced out with the sense of serenity in nature, and its real life scenarios like owning possessions and playing music. This type of game has a lot to do with the classic fairy-tale guideline. What makes Zelda memorable and a bit more successful then most, has a lot to do with the development of its characters.
    By the end of the game, you have mastered the art of sword fighting, become a hero, and conquered many other obstacles and jobs. The amount of tasks and subtasks this game has to offer, gives the player a sense of freedom and honor. I remember as a kid, i would draw many of the characters Link had encounters with. They reminded me of exaggerated versions of the real life characters that remain consistent in my life. For example, a distant relative, with all there quirks and silly traits, reminded me of the Goronon king, and Links best friend of the village reminded me of my friends who remind me of where i'm from and who i grew up with. Zelda, unlike many other video games gave you the time to solve puzzles by allowing you to choose to leave rooms, look at a map, and always had the option to re-visti old friends for advice.
    All in all, Zelda did have a big impact on me as a child. Calling it a piece of literature, i believe is very important because we must acknowledge that times are changing. Books are no longer the only form of literature. Video games have earned there spot in literature thorough intense storytelling and the chance for people to be interactive with story itself.
   

Tuesday, November 9, 2010

female body in media

Georgie Landy


I choose a picture of a penis to represent the female body in media. I believe women are overly sexualized and degraded through media similar and most comparable to the way women are depicted through pornography. Men dominate the media world and i believe men hold women to an unfair and unrealistic standard by portraying them as nothing more then sex objects for other mens pleasure. This is shown through the large variety of underweight models who have gone numerous amounts of plastic surgery in order to fit the norm of what we call beautiful. The reason women predominantly struggle with there appearances is due to the constant pressure our male dominated, and sexually driven society has engraved in us.

Monday, October 25, 2010

auteurship: robert altman

auteurship: robert altman

    After viewing Mash, The Delinquents and The player, i saw a strong connection in terms of auteurship and Robert Altman. When a film reflects a directors creative vision to the fullest extent, the more the viewer becomes familiarized and interested. After some research i chose these movies based on Altmans subtle social commentary of the times they portray. I can relate to his vision through my artwork and how time and cultural conscious i am.
    I enjoyed watching the Deliqeuents because it showed a glimpse of the life of some 50's era kids. The movie starts out with a dialogue from an announcer talking about teenagers today, then it shows kids in real life daling with real life problems like "going steady" and fitting in. Tom Laughlin plays Scotty White and is faced with breaking up with his younger girlfriend Janice. The movie was effective in showing  juvenile delinquency during that time period when it had become a major factor in turning America's youth from following rules and laws,  and becoming future residents in San Quentin and Attica state prison. Kylie Minogues character to me, was a good metaphor for the children on the fifties. She wasn't afraid of scaring off her mother while speaking provocatively to her. The dance scene really stood out to me as a good illustration of the sexual curiosity and repression these teens dealt with and felt and how it was introduced to their culture. (Like when her mother saw them from the stairs.) All in all, i thought the movie was relivant to our culture today. For example, the movie pin points a bunch of unruly youths making a commotion at a local nightclub because they were refused beer for being underage. Altman was very successful at reflecting the young culture during the 50's. The film shows what can happen when teenagers dont respect their parents or the law and how there future problems grow from that.
    The Player was another Altman movie i watched. This film tells the story of Griffin Mill successful Hollywood studio executive who thinks he is being blackmailed by a screenwriter. It didn't take long for me to acknowledge that this was a satire film including a large variety of celebrity cameos. The film was full of hollywood references and the people behind the scenes. Griffen Mill becomes threatened by studio politics and is being questioned by a detective (whoopi goldberg.) Altman continues using actors he had previously worked with, putting a spin on movie making.I belive the blackmail issue Mills was dealing with,  was a metaphor to the industry of hollywood film making and the viscousness that comes with it. As with most altman films, a lot of the scenes have a spontaneous feel that makes the movie more real. I like how Altman clearly leaves room for the actors to improvise like when Whoop Goldberg made her cameo. I like Altmans sense of humor and how it translates in the film. He isnt afraid to make humorous social commentary, like in the delinquents.
    I loved the vintage feel i got from Altmans Mash. Again, Altman made a movie refrencing society of America during that time period. This dark comedy covers everything from the "dope" epidemic, sex, an straight to war. The way it depicts war is realistic and humorous dealing with the horrors of it all very non-chalantly. (Even though all the blood and gore come from the operating table not the battleground.) Duke and Hawkeye are two young surgeons who end up at the mobile army surgical hospital during the Korean War. These two come up with all sorts of light hearted fun like football games and a trip to Tokyo. The surgeons carry on with the daily carnage of war by basically ignoring it, revealing the absurdity of war. (Again social commentary on the 70's popular culture and there perception on war.)

Tuesday, September 21, 2010

fairytale

once upon a time there was a little girl names lisa. Lisa was terrified of going down the slide at her local playground. Every day her mom would take her to the park and Lisa would play on the swing set, the merry-go-round, then sandbox, and even the monkey bars. But the one thing Lisa did not go on, was the slide.
One day, Lisa was playing in the sandbox with her two friend Mark and Sandra when she heard "last one to the slide is a rotten egg!" Mark and Sandra both jumped up from building sandcastles and mud pies and ran over to the slide where the rest of the children were playing. Lisa wanted to join her friends but she didn't want to get made fun of for being scared of riding down the slide.
"Come on Lisa!" Yelled Sandra.
"Were gona race!" Echoed Marc who was already climbing the ladder to the top of the slide. Lisa, was nervous but decided to walk over. Sandra was already on her way down when she pointed to Lisa and said, "Its your turn!"
"I dont feel very well, im not going down the slide." Lisa began to make up excuses to hide her fear in front of the other kids.
"What, are you chicken!" Mark began to squawk and the other children chimed in. Lisa was still terrified of sliding down the slide. She remembered when she was very young and she once tried going down the slide and bumped her knee on the ground below. She remembered getting a scrape and then a band-aide. Was it really that bad? She thought. Finally Lisa decided to try the slide. She put on a brave face and began to climb the ladder.
When she reached the top, she began to shake and all her fear came back to her. She was thinking about the pain when she scraped her knee and how much she cried when it happened. Suddenly WOOOOOSHHHHHH. She sat down and slid all the way to the bottom. When she stood up she looked down at her knees, which were scrape free! Never again was she going to let a silly fear get in the way of her fun!

Sunday, September 12, 2010

dialog about media

dialog about media
literature and media studies
Georgie Landy

Pam (babysitter)
Lisa (child)

Pam: Did you have fun at day camp today Lisa?
Lisa: We watched a movie!
Pam: (holding Lisa's hand walking home from day camp) What movie did you watch?
Lisa: Aladdin!
Pam: (with excitement) Oh wow Aladdin! Thats my favorite cartoon movie. Did you like it?
Lisa: Yeah, i like Jasmine she's the prettiest one in the whole movie. She has a tiger and is a princess. Aladdin is a stealer and turns into a prince and he marries Jasmine and becomes king of the desert land!
Lisa: (sounding surprised) He's a thief? (she then tries to remember parts of the movie.) OH yes, thats right, at the beginning of the movie he has no money and steals food for himself.
Lisa: (Interrupting) the bad guys try to get him and put him in jail. They were gona' cut off his arm! My counselor told me they really do that in the desert. They cut off your arm if you steal.
Pam: who is they?
Lisa: The bad guys, the ones with the dark faces.
Pam: (shocked at what is coming out of Lisa's mouth, tries to find the right words to describe the dangers of orientalism.) You know Lisa, just because you see something in a movie or here something from another person doesn't mean its true. Aladdin is a movie, and sometimes movies can be false and they use stereotypes...
Lisa: Huh?
Pam: Just because they bad guys in Aladdin had darker skin, doesn't mean that the darker your skin is, the worse of a person you are. Sometimes movies make people with dark skin, or people who look different form you and i, a bad guy in the movies. You know what happens then Lisa? (lisa shakes her head) Then those people in real life get offended and hurt but the way they make them look in movies. Sometimes movies even make girls like you and i look stupid compared to a man, or a boy.
Lisa: Yeah, sometimes girls on tv do silly things that boys don't do.
Pam: And sometimes women in magazines look very beautiful, but thats not how little girls should try to look like. Because the truth is, the women they put on magazine covers are sometimes very unhealthy and young girls like you should eat good healthy meals so you can grow up to be strong! (Pam and Lisa both ran the rest of the block home and turned on the tv. Lisa dint quite understand what Pam was saying but the two of them munched on potato chips watching cartoons and laughing.)